The Smurfs – Mission Vileaf is an adventure game that takes players to help the Smurfs fight Gargamel’s malicious machinations. The evil wizard spreads the poisonous plant Vileaf into the world of green-skinned creatures, creating many Viletrap traps that imprison these small and adorable characters. In order to return peace to the village of Xo Boss, the four characters Ti Do, Ti Can, Ti Chef and Ti Co Nuong together go to rescue other bosses and poisoned plants before it is too late. The fate of the smurf village is in the hands of the player.
Smurf or Smurf as it is called by many ages in the country, is a world famous comic series by Belgian author Pierre Culliford with the pseudonym Peyo. Therefore, it is not uncommon for the series to be adapted into video games, cartoons and even live-action films. Smurfs – Mission Vileaf is one of them with an immersive adventure experience, designed for all ages. The game challenges you with moments of walking and exploring the diverse environment of different levels.
This is what makes me a little surprised when experiencing Smurfs – Mission Vileaf. Although the plot is a bit childish due to the idea of comics, it is not uncommon for the experience segment to be very challenging. This leads the writer to believe that the developer OSome Studio not only directs the game to children but also adults. In particular, many combat moments push the player into a small space with many enemies attacking. Not to mention, some enemies move very quickly, requiring you to be able to react to their pace.
In fact, compared to two games Asterix & Obelix XXL: Romastered and Asterix & Obelix XXL 2 By the same developer, Smurfs – Mission Vileaf is undeniably much more attractive despite the different gameplay orientation. Basically, the game experience takes place in a 3D environment, requiring the player to move, jump between planes and destroy enemies as well as detoxify the plants in the environment. The game is like the lite version of the classic Super Mario Sunshine, but with a Smurfizer invented by Tí Kieu Tay.
This device is both a weapon and a tool to support the scenery, even spraying poison for plants in the experience. It has a rather limited capacity but the ability to self-refill is quite fast. Besides spraying, players also use it to ‘glide’ and ‘charge’ obstacles in later levels. Not only that, you can also collect items to use to upgrade Smurfizer, helping to improve the usefulness of this tool in the game experience, especially collectible items.
From a player perspective, the developer OSome Studio is quite successful when it comes to building a very diverse environment, requiring you to make full use of Smurfizer’s support in each different scene situation. For example, the castle screen often requires players to skillfully combine glide and charge skills in succession in a rather challenging scene experience. Any mistakes in these segments also cause the character to lose blood and have to start over. However, the level of punishment of the game is also very low.
Even if you make so many mistakes that the character dies, the experience continues in the last scene before. The same applies to combat. Smurfs – Mission Vileaf is not too diverse in shaping enemies, but their different behavior makes the game experience sometimes very challenging, especially near the end. There are enemies that just need to spray, but there are also enemies that need more reckless actions to destroy them. For example, get very close and jump on their heads.
So is fighting. You can “fast-forward” by running away from the enemy in many cases, but most often the most frustrating are the battles where the control character enters the blockade. The smaller these areas are, the more challenging the combat experience will be. For example, the castle screen I mentioned above has a lot of battle scenes like that. Not only were the enemies outnumbered, but they also attacked from the sky and the ground, making it difficult to observe and dodge. The biggest crime is that the camera has very limited viewing angles.
Another “criminal” that I cannot help but mention is the feature of automatically locking the target when using Smurfizer. This feature is quite useful in combat, but not allowing players to self-lock targets causes many problems in the Smurfs – Mission Vileaf experience. The reason is that at that time, the camera only revolved around the enemy, making it very difficult to move and observe in combat. While you can disable this feature in Options, it introduces another problem: Smurfizer is difficult to aim accurately manually when experimenting with the handle.
The same, similar Crash Bandicoot 4: It’s About Time and Yooka-Laylee, experience Smurfs – Mission Vileaf has a lot of collectible items hidden everywhere in each level. They not only have a large number but also require your “superior” scene skills. Combined with the currency collected when detoxifying plants, they both use upgrades for the more useful Smurfizer and help increase the player’s character’s health. These upgrades contribute significantly to increasing the time and replay value of the game, especially those who are perfectionists.
However, Smurfs – Mission Vileaf is also not a perfect game experience. The game has some frustrating segments because of its unfair design. For example, some areas in the castle screen have too many consecutive obstacles and so are many combat situations. Worth mentioning, this is hardly a game problem if the camera perspective makes it easy to cover everything. On the other hand, the character of the character Ti Can, also known as Ti Thong Thai, is very “father of life”, not suitable as a control character in a game aimed at children like this.
In terms of images, Smurfs – Mission Vileaf chooses a cute cartoon-style graphic style, eye-catching colors and suitable for all ages, young and old. However, the listening aspect is not adequately cared for. The background music is extremely faint, not creating excitement in the game experience. Performance is also very good even on Nintendo systems. Although the game sometimes has a slight stutter, it is very fast and does not last long, so the writer does not consider it a minus point. I guess that’s when the game loads the level data.
Notably, Smurfs – Mission Vileaf supports a very attractive 2-player local co-op experience. The general co-op player instead of the smurf character is a tiny cyborg that flies around and has a more limited skill set than the protagonist. It’s more like a supporting character that adults can give children to control in a supporting role rather than vice versa. In addition to being able to “purify” the tree, this little friend can also drop explosive particles to support the main character, similar to the design of co-op in the experience. Ghosts ‘n Goblins Resurrection.
After all, The Smurfs – Mission Vileaf offers a very attractive scene adventure experience for those who love the Smurfs manga and cartoon series. Although some problems of the game take away many exciting moments, especially in more than an hour of initial experience, this is actually a very remarkable name that you cannot ignore. It’s rare for a game adaptation to have such a good sense of care.
The Smurfs – Mission Vileaf is available now for PC (Windows), PlayStation 4, Xbox One, and Nintendo Switch.
The article uses games supported by the publisher.