Jurassic World Evolution 2 is the sequel to the theme park construction and management simulation game of the same name, adapted from the sci-fi action series Jurassic Park. With an interesting topic, this game inherits the pluses and overcomes the minus points in the game previous copies. However, some of the developer’s design directions continue to leave me feeling quite mixed. The biggest minus point of the game is the unnecessary restriction in accessing the different game modes.
In fact, those who love construction and management simulation games know the importance of Sandbox. This game mode gives you the freedom to experience the game, not being constrained by the mission system in the Campaign as well as many other limitations. However, Jurassic World Evolution 2 forces players to complete two story modes and Challenge to fully experience the content in the Sandbox. This is an extremely confusing limitation, especially when Campaign is designed as a more basic guide.
Ignoring the aforementioned minus point, Jurassic World Evolution 2 impresses with great graphics on both old and new console generations. The feeling of watching the dinosaurs hyperactive with smooth movement in the wild and in the barn, remains one of the most exhilarating and memorable moments the series has delivered since the first game. Not only is there an improvement in texture quality, but even the transitions are impressive. Unfortunately, the game experience is not as customizable as Planet Zoo.
The gameplay of Jurassic World Evolution 2 has many improvements compared to the first game, but the game experience still focuses on micromanagement rather than building and creating like many games of the same genre on the market. Campaign game mode leads players to familiarize themselves with gameplay mechanics from basic to advanced through completing different mission requirements. The element of management requires you to interact more. The gameplay mechanics are also more complicated, but not to the point of making it difficult for those who have never played Jurassic World Evolution.
The game experience has more to do, sometimes leaving a feeling of being too meticulous and buying time. For example, you have to regularly interact to refuel your vehicle, while scientists also need to “push the button” to rest so they don’t go crazy soon. So are the dinosaurs. They can suddenly get sick, forcing the player to send a veterinary team to take care of them. Everything is through button interaction, without requiring the player to consider each specific action or even worry about the consequences of that point and press operation.
From the player’s perspective, the actions of pressing the button to solve the above problem more or less leave a rather contradictory feeling because of the repetition in the game experience. In fact, it’s like a warning if you don’t want to suffer the consequences of a delay in interaction. Every time a problem occurs, the player must stop what they are doing and press the button to coordinate the work before the problem occurs. Not only that, the experience also has a lot of plowing and linear feeling to earn enough money to study dinosaurs, especially when the cost skyrockets at each classification round.
For example, the player has to study many “parking rounds” in turn and spend a lot of money to unlock the T-rex. This is an extremely confusing design direction because it limits the freedom of the player’s experience, something that any game of the same genre should avoid. The problem is, Campaign is quite short with five missions designed as a tutorial to help you familiarize yourself with the basic gameplay mechanics. This game mode is set after the end movie Jurassic World: Fallen Kingdom.
Following the Campaign is the story mode Chaos Theory consisting of five slightly larger missions. In it, players are tasked with building and operating a dinosaur park, set in the 5 Jurrasic Park movies that have been released on the silver screen. This is an exciting game mode second only to Sandbox for those who love the aforementioned Jurassic Park series. The problem is that to fully experience Sandbox, you have to overcome the biggest hurdle, which is completing the remaining three game modes, including challenges in Challenge.
Although called a challenge, the Challenge game mode allows you to adjust the difficulty to suit your time and personal experience. However, do not think this game mode is not very challenging at the lowest challenge setting. Completing all three game modes Campaign, Chaos Theory and Challenge also takes you quite a while before unlocking everything in the Sandbox experience. From a player perspective, I understand the developer wants to encourage you to experience a variety of game modes, but the limited solution leaves a mixed feeling.
In return, Jurassic World Evolution 2 possesses a very large number of dinosaurs for you to freely “love” with them. Mist is only nearly double the original Jurrasic World Evolution with a wider variety of dinosaurs. From giant flying reptiles to living in the water that appeared in the movies and more. The feeling of control is also quite intuitive when playing with the handle. In particular, the Xbox version also supports experiencing the game with a mouse and keyboard or an arbitrary controller. Players can switch back and forth at any time.
After all, Jurassic World Evolution 2 offers an exhilarating park management and construction simulation experience. The biggest minus point of the game is the linear design and many limitations before you can fully unlock the Sandbox game mode content. In return, thanks to the diverse and exciting number of dinosaur lovers in the Jurrasic Park movies, this is actually a name worth considering as long as you have plenty of time for a somewhat heavy experience. plowing properties of the game.
Jurassic World Evolution 2 is available for PC (Windows), PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One.
The article uses games supported by the publisher.