BPM: Bullets Per Minute is a pretty unique FPS game that blends roguelike elements and music beats. Each playthrough takes you to battle in multiple rooms with different enemies. The game experience has many similarities with Crypt of the Necrodancer in terms of ideas. However, instead of exploring the cave with a top-down perspective, developer Awe Interactive built a first-person shooter gameplay. Notably, players can only shoot to the beat of the music, even reloading must follow the rhythm of the background music.
Although the description seems restrictive, the experience of BPM: Bullets Per Minute is exactly the opposite. The basic idea is that every character’s actions must match the beat of the music. Everything is built around this idea although the experience is not too complicated from a shooter perspective. Not only the player has to “play” to the beat, but the enemy also attacks you to the music. Different from Doom or Duke Nukem 3D classics, you don’t need to care about ammunition in the game experience. Guns are accidental, but the ammunition is endless, players just need to remember to load bullets to the rhythm of the music.
From a player perspective, the shooting experience in BPM: Bullets Per Minute is pretty basic considering the gameplay mechanics. Not only that, each room has the same design, without the variety like many modern shooters today. However, the action element to the beat of the music creates a pretty big attraction, bringing a new feeling to the shooter genre, which is quite crowded on the market today. Basically, the player only needs to control the character to shoot, load bullets, quickly dodge pictures and everything must comply with the beat of the music.
The level in BPM: Bullets Per Minute is randomly generated by an algorithm. Thanks to that, although the gameplay mechanism is only at a basic level, the experience is still very attractive. Even the character is not capable of melee combat. Each time you play again is the passage to the changing rooms. Not only that, each level requires playing from beginning to end before moving on to the next level. However, you can still pause and return to play the unfinished game experience next time, not necessarily playing the whole screen seamlessly.
Not to mention, to reduce boredom with the design of similar rooms, BPM: Bullets Per Minute has a small but interesting design idea. That is, each time you replay, the game screen has a small change in design details, adding new mechanics as well as changing the name of the game screen. For example, the first screen Asgard will add different words corresponding to the above change. For example, Frozen Asgard makes slippery roads more difficult to navigate, while Dark Asgard reduces the environment of the screen, making it harder for you to see your surroundings.
Those are just a few small examples of how the development team keeps the BPM: Bullets Per Minute experience fresh every time you play, instead of just relying on a randomly generated level system that doesn’t have much differences in the design of the rooms. Not to mention, the game also has more items that change the character’s combat stats, through the use of coins collected to donate to idols that randomly appear in rooms in the experience. All these factors make the game experience quite challenging.
In fact, the experience of BPM: Bullets Per Minute has many factors that contribute to changing the feeling of the player’s experience. This is especially true when you have to face many different enemies, attacking and dodging their overwhelming numbers in each room to the beat of the music. Moreover, the control character can only take attacks with an extremely limited number of times, it is easy to make the game experience go wrong by one mile a mile. The game does not allow you to make any mistakes, even the simplest of reloading.
The difficulty of the experience is also built by the developer Awe Interactive, which is not lenient with players. Right from the early stages, the difficulty doesn’t just stop at the enemy getting “harder” and attacking harder. They’re even harder to defeat, not to mention a series of challenges involving different types of enemies each time you encounter them. Those are all factors that help the game experience stay exciting, creating a sense of dramatic and equally complex experience, despite the very simple gameplay mechanics.
As a game experience revolving around the beat of music, it’s no surprise that BPM: Bullets Per Minute has a great soundtrack in the experience. Even, not only the game screen, but each segment is remixed to convey the typical pace of the game. The problem is that if rock and metal aren’t your taste, it’s hard for players to get excited because this is the melody throughout the game. However, it is undeniable that music plays a large role, if not closely linked to this unique game experience.
After all, BPM: Bullets Per Minute offers a very unique shooting experience. The game has a simple design concept from gameplay to excellent background music, but the development team is very skillful when building many interesting gameplay elements that intertwine, making the experience challenging. unexpected and no less complicated. This is an extremely remarkable name that you cannot ignore.
BPM: Bullets Per Minute is available now for PC (Windows), PlayStation 4, and Xbox One.
The article uses games supported by the publisher.